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glicko-elixir/lib/glicko/game_result.ex

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2017-11-15 09:32:39 +00:00
defmodule Glicko.GameResult do
@moduledoc """
This module provides a representation of a game result against an opponent.
## Usage
iex> opponent = Player.new_v2
iex> GameResult.new(opponent, 0.0)
%GameResult{score: 0.0, opponent: %Player{version: :v2, rating: 0.0, rating_deviation: 2.014761872416068, volatility: 0.06}}
iex> GameResult.new(opponent, :win) # With shortcut
%GameResult{score: 1.0, opponent: %Player{version: :v2, rating: 0.0, rating_deviation: 2.014761872416068, volatility: 0.06}}
"""
alias Glicko.Player
defstruct [
:score,
:opponent,
]
@type t :: %__MODULE__{score: float, opponent: Player.t}
@type result_type_t :: :loss | :draw | :win
@result_type_map %{loss: 0.0, draw: 0.5, win: 1.0}
@doc """
Creates a new GameResult against an opponent.
Supports passing either `:loss`, `:draw`, or `:win` as shortcuts.
"""
@spec new(opponent :: Player.t, result_type_t | float) :: t
def new(opponent, result_type) when is_atom(result_type) and result_type in [:loss, :draw, :win] do
new(opponent, Map.fetch!(@result_type_map, result_type))
end
def new(opponent, score) when is_number(score), do: %__MODULE__{
score: score,
opponent: opponent,
}
end