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https://github.com/avitex/elixir-glicko
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Initial commit
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94e637f9bd
22
.gitignore
vendored
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22
.gitignore
vendored
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# The directory Mix will write compiled artifacts to.
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/_build/
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# If you run "mix test --cover", coverage assets end up here.
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/cover/
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# The directory Mix downloads your dependencies sources to.
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/deps/
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# Where 3rd-party dependencies like ExDoc output generated docs.
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/doc/
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# Ignore .fetch files in case you like to edit your project deps locally.
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/.fetch
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# If the VM crashes, it generates a dump, let's ignore it too.
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erl_crash.dump
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# Also ignore archive artifacts (built via "mix archive.build").
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*.ez
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.editorconfig
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41
lib/glicko/game_result.ex
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lib/glicko/game_result.ex
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defmodule Glicko.GameResult do
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@moduledoc """
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This module provides a representation of a game result against an opponent.
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## Usage
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iex> opponent = Player.new_v2
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iex> GameResult.new(opponent, 0.0)
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%GameResult{score: 0.0, opponent: %Player{version: :v2, rating: 0.0, rating_deviation: 2.014761872416068, volatility: 0.06}}
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iex> GameResult.new(opponent, :win) # With shortcut
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%GameResult{score: 1.0, opponent: %Player{version: :v2, rating: 0.0, rating_deviation: 2.014761872416068, volatility: 0.06}}
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"""
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alias Glicko.Player
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defstruct [
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:score,
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:opponent,
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]
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@type t :: %__MODULE__{score: float, opponent: Player.t}
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@type result_type_t :: :loss | :draw | :win
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@result_type_map %{loss: 0.0, draw: 0.5, win: 1.0}
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@doc """
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Creates a new GameResult against an opponent.
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Supports passing either `:loss`, `:draw`, or `:win` as shortcuts.
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"""
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@spec new(opponent :: Player.t, result_type_t | float) :: t
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def new(opponent, result_type) when is_atom(result_type) and result_type in [:loss, :draw, :win] do
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new(opponent, Map.fetch!(@result_type_map, result_type))
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end
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def new(opponent, score) when is_number(score), do: %__MODULE__{
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score: score,
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opponent: opponent,
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}
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end
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123
lib/glicko/player.ex
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lib/glicko/player.ex
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defmodule Glicko.Player do
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@moduledoc """
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A convenience wrapper that handles conversions between glicko versions one and two.
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## Usage
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Create a player with the default values for an unrated player.
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iex> Player.new_v2
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%Player{version: :v2, rating: 0.0, rating_deviation: 2.014761872416068, volatility: 0.06}
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Create a player with custom values.
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iex> Player.new_v2([rating: 1500, rating_deviation: 50, volatility: 0.05])
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%Player{version: :v2, rating: 1500, rating_deviation: 50, volatility: 0.05}
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Convert a *v2* player to a *v1*. Note this drops the volatility.
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iex> Player.new_v2 |> Player.to_v1
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%Player{version: :v1, rating: 1.5e3, rating_deviation: 350.0, volatility: nil}
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Convert a *v1* player to a *v2*.
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iex> Player.new_v1 |> Player.to_v2(0.06)
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%Player{version: :v2, rating: 0.0, rating_deviation: 2.014761872416068, volatility: 0.06}
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Note calling `to_v1` with a *v1* player or likewise with `to_v2` and a *v2* player
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will pass-through unchanged. The volatility arg in this case is ignored.
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iex> player_v2 = Player.new_v2
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iex> player_v2 == Player.to_v2(player_v2)
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true
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"""
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@magic_version_scale 173.7178
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@magic_version_scale_rating 1500.0
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@default_v1_rating 1500.0
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@default_v1_rating_deviation 350.0
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@default_v2_volatility 0.06
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@type t :: v1_t | v2_t
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@type v1_t :: %__MODULE__{version: :v1, rating: float, rating_deviation: float, volatility: nil}
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@type v2_t :: %__MODULE__{version: :v2, rating: float, rating_deviation: float, volatility: float}
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defstruct [
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:version,
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:rating,
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:rating_deviation,
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:volatility,
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]
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@doc """
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Creates a new v1 player.
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If not overriden, will use default values for an unrated player.
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"""
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@spec new_v1([rating: float, rating_deviation: float]) :: v1_t
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def new_v1(opts \\ []), do: %__MODULE__{
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version: :v1,
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rating: Keyword.get(opts, :rating, @default_v1_rating),
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rating_deviation: Keyword.get(opts, :rating_deviation, @default_v1_rating_deviation),
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volatility: nil,
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}
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@doc """
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Creates a new v2 player.
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If not overriden, will use default values for an unrated player.
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"""
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@spec new_v2([rating: float, rating_deviation: float, volatility: float]) :: v2_t
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def new_v2(opts \\ []), do: %__MODULE__{
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version: :v2,
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rating: Keyword.get(opts, :rating, @default_v1_rating |> scale_rating_to(:v2)),
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rating_deviation: Keyword.get(opts, :rating_deviation, @default_v1_rating_deviation |> scale_rating_deviation_to(:v2)),
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volatility: Keyword.get(opts, :volatility, @default_v2_volatility),
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}
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@doc """
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Converts a v2 player to a v1.
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A v1 player will pass-through unchanged.
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Note the volatility field used in a v2 player will be lost in the conversion.
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"""
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@spec to_v1(player :: t) :: v1_t
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def to_v1(player = %__MODULE__{version: :v1}), do: player
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def to_v1(player = %__MODULE__{version: :v2}), do: new_v1([
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rating: player.rating |> scale_rating_to(:v1),
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rating_deviation: player.rating_deviation |> scale_rating_deviation_to(:v1),
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])
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@doc """
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Converts a v1 player to a v2.
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A v2 player will pass-through unchanged with the volatility arg ignored.
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"""
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@spec to_v2(player :: t, volatility :: float) :: v2_t
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def to_v2(player, volatility \\ @default_v2_volatility)
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def to_v2(player = %__MODULE__{version: :v2}, _volatility), do: player
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def to_v2(player = %__MODULE__{version: :v1}, volatility), do: new_v2([
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rating: player.rating |> scale_rating_to(:v2),
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rating_deviation: player.rating_deviation |> scale_rating_deviation_to(:v2),
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volatility: volatility,
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])
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@doc """
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Scales a players rating.
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"""
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@spec scale_rating_to(rating :: float, to_version :: :v1 | :v2) :: float
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def scale_rating_to(rating, :v1), do: (rating * @magic_version_scale) + @magic_version_scale_rating
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def scale_rating_to(rating, :v2), do: (rating - @magic_version_scale_rating) / @magic_version_scale
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@doc """
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Scales a players rating deviation.
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"""
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@spec scale_rating_deviation_to(rating_deviation :: float, to_version :: :v1 | :v2) :: float
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def scale_rating_deviation_to(rating_deviation, :v1), do: rating_deviation * @magic_version_scale
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def scale_rating_deviation_to(rating_deviation, :v2), do: rating_deviation / @magic_version_scale
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end
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20
mix.exs
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mix.exs
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defmodule Glicko.Mixfile do
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use Mix.Project
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def project, do: [
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app: :glicko,
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version: "0.1.0",
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elixir: "~> 1.5",
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start_permanent: Mix.env == :prod,
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deps: deps(),
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]
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def application, do: [
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extra_applications: [:logger],
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]
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defp deps, do: [
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{:ex_doc, "~> 0.16", only: :dev, runtime: false},
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{:credo, "~> 0.8", only: [:dev, :test], runtime: false},
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]
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end
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4
mix.lock
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4
mix.lock
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%{"bunt": {:hex, :bunt, "0.2.0", "951c6e801e8b1d2cbe58ebbd3e616a869061ddadcc4863d0a2182541acae9a38", [], [], "hexpm"},
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"credo": {:hex, :credo, "0.8.8", "990e7844a8d06ebacd88744a55853a83b74270b8a8461c55a4d0334b8e1736c9", [], [{:bunt, "~> 0.2.0", [hex: :bunt, repo: "hexpm", optional: false]}], "hexpm"},
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"earmark": {:hex, :earmark, "1.2.3", "206eb2e2ac1a794aa5256f3982de7a76bf4579ff91cb28d0e17ea2c9491e46a4", [], [], "hexpm"},
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"ex_doc": {:hex, :ex_doc, "0.18.1", "37c69d2ef62f24928c1f4fdc7c724ea04aecfdf500c4329185f8e3649c915baf", [], [{:earmark, "~> 1.1", [hex: :earmark, repo: "hexpm", optional: false]}], "hexpm"}}
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22
test/game_result_test.exs
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test/game_result_test.exs
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defmodule Glicko.GameResultTest do
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use ExUnit.Case
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alias Glicko.{
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Player,
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GameResult,
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}
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doctest GameResult
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@opponent Player.new_v2
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@valid_game_result %GameResult{opponent: @opponent, score: 0.0}
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test "create game result" do
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assert @valid_game_result == GameResult.new(@opponent, 0.0)
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end
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test "create game result with shortcut" do
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assert @valid_game_result == GameResult.new(@opponent, :loss)
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end
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end
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60
test/player_test.exs
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60
test/player_test.exs
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defmodule Glicko.PlayerTest do
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use ExUnit.Case
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alias Glicko.Player
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doctest Player
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@valid_v1_base %Player{version: :v1, rating: 1.0, rating_deviation: 2.0, volatility: nil}
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@valid_v2_base %Player{version: :v2, rating: 1.0, rating_deviation: 2.0, volatility: 3.0}
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test "create v1" do
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assert @valid_v1_base == Player.new_v1([rating: 1.0, rating_deviation: 2.0])
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end
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test "create v2" do
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assert @valid_v2_base == Player.new_v2([rating: 1.0, rating_deviation: 2.0, volatility: 3.0])
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end
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test "convert player v1 -> v2" do
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assert %Player{
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version: :v2,
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rating: Player.scale_rating_to(1.0, :v2),
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rating_deviation: Player.scale_rating_deviation_to(2.0, :v2),
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volatility: 3.0,
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} == Player.to_v2(@valid_v1_base, 3.0)
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end
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test "convert player v2 -> v1" do
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assert %Player{
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version: :v1,
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rating: Player.scale_rating_to(1.0, :v1),
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rating_deviation: Player.scale_rating_deviation_to(2.0, :v1),
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volatility: nil,
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} == Player.to_v1(@valid_v2_base)
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end
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test "convert player v1 -> v1" do
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assert @valid_v1_base == Player.to_v1(@valid_v1_base)
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end
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test "convert player v2 -> v2" do
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assert @valid_v2_base == Player.to_v2(@valid_v2_base)
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end
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test "scale rating v1 -> v2" do
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assert_in_delta Player.scale_rating_to(1673.7178, :v2), 1.0, 0.1
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end
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test "scale rating v2 -> v1" do
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assert_in_delta Player.scale_rating_to(1.0, :v1), 1673.7178, 0.1
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end
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test "scale rating deviation v1 -> v2" do
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assert_in_delta Player.scale_rating_deviation_to(173.7178, :v2), 1.0, 0.1
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end
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test "scale rating deviation v2 -> v1" do
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assert_in_delta Player.scale_rating_deviation_to(1.0, :v1), 173.7178, 0.1
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end
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end
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1
test/test_helper.exs
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1
test/test_helper.exs
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ExUnit.start()
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