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[
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inputs: ["{mix,.formatter}.exs", "{config,lib,test}/**/*.{ex,exs}"]
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]
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lib/glicko.ex
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lib/glicko.ex
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defmodule Glicko do
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defmodule Glicko do
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@moduledoc """
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@moduledoc """
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Provides the implementation of the Glicko rating system.
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Provides the implementation of the Glicko rating system.
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See the [specification](http://www.glicko.net/glicko/glicko2.pdf) for implementation details.
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See the [specification](http://www.glicko.net/glicko/glicko2.pdf) for implementation details.
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## Usage
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## Usage
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Get a player's new rating after a series of matches in a rating period.
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Get a player's new rating after a series of matches in a rating period.
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iex> results = [Result.new(Player.new_v1([rating: 1400, rating_deviation: 30]), :win),
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iex> results = [Result.new(Player.new_v1([rating: 1400, rating_deviation: 30]), :win),
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...> Result.new(Player.new_v1([rating: 1550, rating_deviation: 100]), :loss),
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...> Result.new(Player.new_v1([rating: 1550, rating_deviation: 100]), :loss),
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...> Result.new(Player.new_v1([rating: 1700, rating_deviation: 300]), :loss)]
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...> Result.new(Player.new_v1([rating: 1700, rating_deviation: 300]), :loss)]
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iex> player = Player.new_v1([rating: 1500, rating_deviation: 200])
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iex> player = Player.new_v1([rating: 1500, rating_deviation: 200])
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iex> Glicko.new_rating(player, results, [system_constant: 0.5])
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iex> Glicko.new_rating(player, results, [system_constant: 0.5])
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{1464.0506705393013, 151.51652412385727}
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{1464.0506705393013, 151.51652412385727}
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Get a player's new rating when they haven't played within a rating period.
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Get a player's new rating when they haven't played within a rating period.
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iex> player = Player.new_v1([rating: 1500, rating_deviation: 200])
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iex> player = Player.new_v1([rating: 1500, rating_deviation: 200])
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iex> Glicko.new_rating(player, [], [system_constant: 0.5])
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iex> Glicko.new_rating(player, [], [system_constant: 0.5])
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{1.5e3, 200.27141669877065}
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{1.5e3, 200.27141669877065}
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Calculate the probability of a player winning against an opponent.
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Calculate the probability of a player winning against an opponent.
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iex> player = Player.new_v1
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iex> player = Player.new_v1
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iex> opponent = Player.new_v1
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iex> opponent = Player.new_v1
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iex> Glicko.win_probability(player, opponent)
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iex> Glicko.win_probability(player, opponent)
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0.5
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0.5
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Calculate the probability of a player drawing against an opponent.
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Calculate the probability of a player drawing against an opponent.
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iex> player = Player.new_v1
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iex> player = Player.new_v1
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iex> opponent = Player.new_v1
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iex> opponent = Player.new_v1
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iex> Glicko.draw_probability(player, opponent)
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iex> Glicko.draw_probability(player, opponent)
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1.0
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1.0
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"""
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"""
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alias __MODULE__.{
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alias __MODULE__.{
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Player,
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Player,
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Result,
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Result
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}
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}
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@default_system_constant 0.8
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@default_system_constant 0.8
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@default_convergence_tolerance 1.0e-7
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@default_convergence_tolerance 1.0e-7
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@type new_rating_opts :: [system_constant: float, convergence_tolerance: float]
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@type new_rating_opts :: [system_constant: float, convergence_tolerance: float]
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@doc """
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@doc """
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Calculates the probability of a player winning against an opponent.
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Calculates the probability of a player winning against an opponent.
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Returns a value between `0.0` and `1.0`.
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Returns a value between `0.0` and `1.0`.
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"""
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"""
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@spec win_probability(player :: Player.t, opponent :: Player.t) :: float
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@spec win_probability(player :: Player.t(), opponent :: Player.t()) :: float
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def win_probability(player, opponent) do
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def win_probability(player, opponent) do
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win_probability(player |> Player.rating(:v2), opponent |> Player.rating(:v2), opponent |> Player.rating_deviation(:v2))
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win_probability(
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end
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player |> Player.rating(:v2),
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opponent |> Player.rating(:v2),
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opponent |> Player.rating_deviation(:v2)
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)
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end
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@doc """
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@doc """
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Calculates the probability of a player winning against an opponent from a player rating, opponent rating and opponent rating deviation.
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Calculates the probability of a player winning against an opponent from a player rating, opponent rating and opponent rating deviation.
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Values provided for the player rating, opponent rating and opponent rating deviation must be *v2* based.
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Values provided for the player rating, opponent rating and opponent rating deviation must be *v2* based.
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Returns a value between `0.0` and `1.0`.
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Returns a value between `0.0` and `1.0`.
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"""
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"""
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@spec win_probability(player_rating :: Player.rating, opponent_rating :: Player.rating, opponent_rating_deviation :: Player.rating_deviation) :: float
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@spec win_probability(
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def win_probability(player_rating, opponent_rating, opponent_rating_deviation) do
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player_rating :: Player.rating(),
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calc_e(player_rating, opponent_rating, calc_g(opponent_rating_deviation))
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opponent_rating :: Player.rating(),
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end
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opponent_rating_deviation :: Player.rating_deviation()
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) :: float
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def win_probability(player_rating, opponent_rating, opponent_rating_deviation) do
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calc_e(player_rating, opponent_rating, calc_g(opponent_rating_deviation))
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end
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@doc """
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@doc """
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Calculates the probability of a player drawing against an opponent.
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Calculates the probability of a player drawing against an opponent.
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Returns a value between `0.0` and `1.0`.
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Returns a value between `0.0` and `1.0`.
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"""
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"""
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@spec draw_probability(player :: Player.t, opponent :: Player.t) :: float
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@spec draw_probability(player :: Player.t(), opponent :: Player.t()) :: float
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def draw_probability(player, opponent) do
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def draw_probability(player, opponent) do
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draw_probability(player |> Player.rating(:v2), opponent |> Player.rating(:v2), opponent |> Player.rating_deviation(:v2))
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draw_probability(
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end
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player |> Player.rating(:v2),
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opponent |> Player.rating(:v2),
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opponent |> Player.rating_deviation(:v2)
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)
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end
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@doc """
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@doc """
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Calculates the probability of a player drawing against an opponent from a player rating, opponent rating and opponent rating deviation.
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Calculates the probability of a player drawing against an opponent from a player rating, opponent rating and opponent rating deviation.
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Values provided for the player rating, opponent rating and opponent rating deviation must be *v2* based.
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Values provided for the player rating, opponent rating and opponent rating deviation must be *v2* based.
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Returns a value between `0.0` and `1.0`.
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Returns a value between `0.0` and `1.0`.
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"""
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"""
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@spec draw_probability(player_rating :: Player.rating, opponent_rating :: Player.rating, opponent_rating_deviation :: Player.rating_deviation) :: float
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@spec draw_probability(
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def draw_probability(player_rating, opponent_rating, opponent_rating_deviation) do
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player_rating :: Player.rating(),
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1 - abs(win_probability(player_rating, opponent_rating, opponent_rating_deviation) - 0.5) / 0.5
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opponent_rating :: Player.rating(),
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end
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opponent_rating_deviation :: Player.rating_deviation()
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) :: float
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def draw_probability(player_rating, opponent_rating, opponent_rating_deviation) do
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1 -
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abs(win_probability(player_rating, opponent_rating, opponent_rating_deviation) - 0.5) / 0.5
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end
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@doc """
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@doc """
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Generate a new rating from an existing rating and a series (or lack) of results.
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Generate a new rating from an existing rating and a series (or lack) of results.
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Returns the updated player with the same version given to the function.
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Returns the updated player with the same version given to the function.
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"""
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"""
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@spec new_rating(player :: Player.t, results :: list(Result.t), opts :: new_rating_opts) :: Player.t
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@spec new_rating(player :: Player.t(), results :: list(Result.t()), opts :: new_rating_opts) ::
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def new_rating(player, results, opts \\ [])
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Player.t()
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def new_rating(player, results, opts) when tuple_size(player) == 3 do
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def new_rating(player, results, opts \\ [])
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do_new_rating(player, results, opts)
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end
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def new_rating(player, results, opts) when tuple_size(player) == 2 do
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player
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|> Player.to_v2
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|> do_new_rating(results, opts)
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|> Player.to_v1
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end
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defp do_new_rating({player_r, player_pre_rd, player_v}, [], _) do
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def new_rating(player, results, opts) when tuple_size(player) == 3 do
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player_post_rd = calc_player_post_base_rd(:math.pow(player_pre_rd, 2), player_v)
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do_new_rating(player, results, opts)
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end
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{player_r, player_post_rd, player_v}
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def new_rating(player, results, opts) when tuple_size(player) == 2 do
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end
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player
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defp do_new_rating({player_pre_r, player_pre_rd, player_pre_v}, results, opts) do
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|> Player.to_v2()
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sys_const = Keyword.get(opts, :system_constant, @default_system_constant)
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|> do_new_rating(results, opts)
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conv_tol = Keyword.get(opts, :convergence_tolerance, @default_convergence_tolerance)
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|> Player.to_v1()
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end
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# Initialization (skips steps 1, 2 and 3)
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defp do_new_rating({player_r, player_pre_rd, player_v}, [], _) do
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player_pre_rd_sq = :math.pow(player_pre_rd, 2)
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player_post_rd = calc_player_post_base_rd(:math.pow(player_pre_rd, 2), player_v)
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{variance_est, results_effect} = result_calculations(results, player_pre_r)
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# Step 4
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delta = calc_delta(results_effect, variance_est)
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# Step 5.1
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alpha = calc_alpha(player_pre_v)
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# Step 5.2
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k = calc_k(alpha, delta, player_pre_rd_sq, variance_est, sys_const, 1)
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{initial_a, initial_b} = iterative_algorithm_initial(
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alpha, delta, player_pre_rd_sq, variance_est, sys_const, k
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)
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# Step 5.3
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initial_fa = calc_f(alpha, delta, player_pre_rd_sq, variance_est, sys_const, initial_a)
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initial_fb = calc_f(alpha, delta, player_pre_rd_sq, variance_est, sys_const, initial_b)
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# Step 5.4
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a = iterative_algorithm_body(
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alpha, delta, player_pre_rd_sq, variance_est, sys_const, conv_tol,
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initial_a, initial_b, initial_fa, initial_fb
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)
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# Step 5.5
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player_post_v = calc_new_player_volatility(a)
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# Step 6
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player_post_base_rd = calc_player_post_base_rd(player_pre_rd_sq, player_post_v)
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# Step 7
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player_post_rd = calc_new_player_rating_deviation(player_post_base_rd, variance_est)
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player_post_r = calc_new_player_rating(results_effect, player_pre_r, player_post_rd)
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{player_post_r, player_post_rd, player_post_v}
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{player_r, player_post_rd, player_v}
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end
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end
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defp result_calculations(results, player_pre_r) do
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defp do_new_rating({player_pre_r, player_pre_rd, player_pre_v}, results, opts) do
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{variance_estimate_acc, result_effect_acc} =
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sys_const = Keyword.get(opts, :system_constant, @default_system_constant)
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Enum.reduce(results, {0.0, 0.0}, fn result, {variance_estimate_acc, result_effect_acc} ->
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conv_tol = Keyword.get(opts, :convergence_tolerance, @default_convergence_tolerance)
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opponent_rd_g =
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result
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|> Result.opponent_rating_deviation
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|> calc_g
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win_probability = calc_e(player_pre_r, Result.opponent_rating(result), opponent_rd_g)
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# Initialization (skips steps 1, 2 and 3)
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player_pre_rd_sq = :math.pow(player_pre_rd, 2)
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{variance_est, results_effect} = result_calculations(results, player_pre_r)
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# Step 4
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delta = calc_delta(results_effect, variance_est)
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# Step 5.1
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alpha = calc_alpha(player_pre_v)
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# Step 5.2
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k = calc_k(alpha, delta, player_pre_rd_sq, variance_est, sys_const, 1)
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{
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{initial_a, initial_b} =
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variance_estimate_acc + :math.pow(opponent_rd_g, 2) * win_probability * (1 - win_probability),
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iterative_algorithm_initial(
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result_effect_acc + opponent_rd_g * (Result.score(result) - win_probability)
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alpha,
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}
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delta,
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end)
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player_pre_rd_sq,
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variance_est,
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sys_const,
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k
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)
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{:math.pow(variance_estimate_acc, -1), result_effect_acc}
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# Step 5.3
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end
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initial_fa = calc_f(alpha, delta, player_pre_rd_sq, variance_est, sys_const, initial_a)
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initial_fb = calc_f(alpha, delta, player_pre_rd_sq, variance_est, sys_const, initial_b)
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# Step 5.4
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a =
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iterative_algorithm_body(
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alpha,
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delta,
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player_pre_rd_sq,
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variance_est,
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sys_const,
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conv_tol,
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initial_a,
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initial_b,
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initial_fa,
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initial_fb
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)
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defp calc_delta(results_effect, variance_est) do
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# Step 5.5
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results_effect * variance_est
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player_post_v = calc_new_player_volatility(a)
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end
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# Step 6
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player_post_base_rd = calc_player_post_base_rd(player_pre_rd_sq, player_post_v)
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# Step 7
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player_post_rd = calc_new_player_rating_deviation(player_post_base_rd, variance_est)
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player_post_r = calc_new_player_rating(results_effect, player_pre_r, player_post_rd)
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defp calc_f(alpha, delta, player_pre_rd_sq, variance_est, sys_const, x) do
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{player_post_r, player_post_rd, player_post_v}
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:math.exp(x) *
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end
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(:math.pow(delta, 2) - :math.exp(x) - player_pre_rd_sq - variance_est) /
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(2 * :math.pow(player_pre_rd_sq + variance_est + :math.exp(x), 2)) -
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(x - alpha) / :math.pow(sys_const, 2)
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end
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defp calc_alpha(player_pre_v) do
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defp result_calculations(results, player_pre_r) do
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:math.log(:math.pow(player_pre_v, 2))
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{variance_estimate_acc, result_effect_acc} =
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end
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Enum.reduce(results, {0.0, 0.0}, fn result, {variance_estimate_acc, result_effect_acc} ->
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opponent_rd_g =
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result
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|> Result.opponent_rating_deviation()
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|> calc_g
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defp calc_new_player_volatility(a) do
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win_probability = calc_e(player_pre_r, Result.opponent_rating(result), opponent_rd_g)
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:math.exp(a / 2)
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end
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defp calc_new_player_rating(results_effect, player_pre_r, player_post_rd) do
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{
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player_pre_r + :math.pow(player_post_rd, 2) * results_effect
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variance_estimate_acc +
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end
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:math.pow(opponent_rd_g, 2) * win_probability * (1 - win_probability),
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result_effect_acc + opponent_rd_g * (Result.score(result) - win_probability)
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}
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end)
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defp calc_new_player_rating_deviation(player_post_base_rd, variance_est) do
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{:math.pow(variance_estimate_acc, -1), result_effect_acc}
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1 / :math.sqrt(1 / :math.pow(player_post_base_rd, 2) + 1 / variance_est)
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end
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end
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defp calc_player_post_base_rd(player_pre_rd_sq, player_pre_v) do
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defp calc_delta(results_effect, variance_est) do
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:math.sqrt((:math.pow(player_pre_v, 2) + player_pre_rd_sq))
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results_effect * variance_est
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end
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end
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defp iterative_algorithm_initial(alpha, delta, player_pre_rd_sq, variance_est, sys_const, k) do
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defp calc_f(alpha, delta, player_pre_rd_sq, variance_est, sys_const, x) do
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initial_a = alpha
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:math.exp(x) *
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initial_b =
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(:math.pow(delta, 2) - :math.exp(x) - player_pre_rd_sq - variance_est) /
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||||||
if :math.pow(delta, 2) > player_pre_rd_sq + variance_est do
|
(2 * :math.pow(player_pre_rd_sq + variance_est + :math.exp(x), 2)) -
|
||||||
:math.log(:math.pow(delta, 2) - player_pre_rd_sq - variance_est)
|
(x - alpha) / :math.pow(sys_const, 2)
|
||||||
else
|
end
|
||||||
alpha - k * sys_const
|
|
||||||
end
|
|
||||||
|
|
||||||
{initial_a, initial_b}
|
defp calc_alpha(player_pre_v) do
|
||||||
end
|
:math.log(:math.pow(player_pre_v, 2))
|
||||||
|
end
|
||||||
|
|
||||||
defp iterative_algorithm_body(alpha, delta, player_pre_rd_sq, variance_est, sys_const, conv_tol, a, b, fa, fb) do
|
defp calc_new_player_volatility(a) do
|
||||||
if abs(b - a) > conv_tol do
|
:math.exp(a / 2)
|
||||||
c = a + (a - b) * fa / (fb - fa)
|
end
|
||||||
fc = calc_f(alpha, delta, player_pre_rd_sq, variance_est, sys_const, c)
|
|
||||||
{a, fa} =
|
|
||||||
if fc * fb < 0 do
|
|
||||||
{b, fb}
|
|
||||||
else
|
|
||||||
{a, fa / 2}
|
|
||||||
end
|
|
||||||
iterative_algorithm_body(alpha, delta, player_pre_rd_sq, variance_est, sys_const, conv_tol, a, c, fa, fc)
|
|
||||||
else
|
|
||||||
a
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
defp calc_k(alpha, delta, player_pre_rd_sq, variance_est, sys_const, k) do
|
defp calc_new_player_rating(results_effect, player_pre_r, player_post_rd) do
|
||||||
if calc_f(alpha, delta, player_pre_rd_sq, variance_est, sys_const, alpha - k * sys_const) < 0 do
|
player_pre_r + :math.pow(player_post_rd, 2) * results_effect
|
||||||
calc_k(alpha, delta, player_pre_rd_sq, variance_est, sys_const, k + 1)
|
end
|
||||||
else
|
|
||||||
k
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
# g function
|
defp calc_new_player_rating_deviation(player_post_base_rd, variance_est) do
|
||||||
defp calc_g(rd) do
|
1 / :math.sqrt(1 / :math.pow(player_post_base_rd, 2) + 1 / variance_est)
|
||||||
1 / :math.sqrt(1 + 3 * :math.pow(rd, 2) / :math.pow(:math.pi, 2))
|
end
|
||||||
end
|
|
||||||
|
|
||||||
# E function
|
defp calc_player_post_base_rd(player_pre_rd_sq, player_pre_v) do
|
||||||
defp calc_e(player_pre_r, opponent_r, opponent_rd_g) do
|
:math.sqrt(:math.pow(player_pre_v, 2) + player_pre_rd_sq)
|
||||||
1 / (1 + :math.exp(-1 * opponent_rd_g * (player_pre_r - opponent_r)))
|
end
|
||||||
end
|
|
||||||
|
defp iterative_algorithm_initial(alpha, delta, player_pre_rd_sq, variance_est, sys_const, k) do
|
||||||
|
initial_a = alpha
|
||||||
|
|
||||||
|
initial_b =
|
||||||
|
if :math.pow(delta, 2) > player_pre_rd_sq + variance_est do
|
||||||
|
:math.log(:math.pow(delta, 2) - player_pre_rd_sq - variance_est)
|
||||||
|
else
|
||||||
|
alpha - k * sys_const
|
||||||
|
end
|
||||||
|
|
||||||
|
{initial_a, initial_b}
|
||||||
|
end
|
||||||
|
|
||||||
|
defp iterative_algorithm_body(
|
||||||
|
alpha,
|
||||||
|
delta,
|
||||||
|
player_pre_rd_sq,
|
||||||
|
variance_est,
|
||||||
|
sys_const,
|
||||||
|
conv_tol,
|
||||||
|
a,
|
||||||
|
b,
|
||||||
|
fa,
|
||||||
|
fb
|
||||||
|
) do
|
||||||
|
if abs(b - a) > conv_tol do
|
||||||
|
c = a + (a - b) * fa / (fb - fa)
|
||||||
|
fc = calc_f(alpha, delta, player_pre_rd_sq, variance_est, sys_const, c)
|
||||||
|
|
||||||
|
{a, fa} =
|
||||||
|
if fc * fb < 0 do
|
||||||
|
{b, fb}
|
||||||
|
else
|
||||||
|
{a, fa / 2}
|
||||||
|
end
|
||||||
|
|
||||||
|
iterative_algorithm_body(
|
||||||
|
alpha,
|
||||||
|
delta,
|
||||||
|
player_pre_rd_sq,
|
||||||
|
variance_est,
|
||||||
|
sys_const,
|
||||||
|
conv_tol,
|
||||||
|
a,
|
||||||
|
c,
|
||||||
|
fa,
|
||||||
|
fc
|
||||||
|
)
|
||||||
|
else
|
||||||
|
a
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
defp calc_k(alpha, delta, player_pre_rd_sq, variance_est, sys_const, k) do
|
||||||
|
if calc_f(alpha, delta, player_pre_rd_sq, variance_est, sys_const, alpha - k * sys_const) < 0 do
|
||||||
|
calc_k(alpha, delta, player_pre_rd_sq, variance_est, sys_const, k + 1)
|
||||||
|
else
|
||||||
|
k
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
# g function
|
||||||
|
defp calc_g(rd) do
|
||||||
|
1 / :math.sqrt(1 + 3 * :math.pow(rd, 2) / :math.pow(:math.pi(), 2))
|
||||||
|
end
|
||||||
|
|
||||||
|
# E function
|
||||||
|
defp calc_e(player_pre_r, opponent_r, opponent_rd_g) do
|
||||||
|
1 / (1 + :math.exp(-1 * opponent_rd_g * (player_pre_r - opponent_r)))
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
@ -1,192 +1,214 @@
|
|||||||
defmodule Glicko.Player do
|
defmodule Glicko.Player do
|
||||||
@moduledoc """
|
@moduledoc """
|
||||||
Provides convenience functions that handle conversions between Glicko versions one and two.
|
Provides convenience functions that handle conversions between Glicko versions one and two.
|
||||||
|
|
||||||
## Usage
|
## Usage
|
||||||
|
|
||||||
Create a *v1* player with the default values for an unrated player.
|
Create a *v1* player with the default values for an unrated player.
|
||||||
|
|
||||||
iex> Player.new_v1
|
iex> Player.new_v1
|
||||||
{1.5e3, 350.0}
|
{1.5e3, 350.0}
|
||||||
|
|
||||||
Create a *v2* player with the default values for an unrated player.
|
Create a *v2* player with the default values for an unrated player.
|
||||||
|
|
||||||
iex> Player.new_v2
|
iex> Player.new_v2
|
||||||
{0.0, 2.014761872416068, 0.06}
|
{0.0, 2.014761872416068, 0.06}
|
||||||
|
|
||||||
Create a player with custom values.
|
Create a player with custom values.
|
||||||
|
|
||||||
iex> Player.new_v2([rating: 3.0, rating_deviation: 2.0, volatility: 0.05])
|
iex> Player.new_v2([rating: 3.0, rating_deviation: 2.0, volatility: 0.05])
|
||||||
{3.0, 2.0, 0.05}
|
{3.0, 2.0, 0.05}
|
||||||
|
|
||||||
Convert a *v2* player to a *v1*. Note this drops the volatility.
|
Convert a *v2* player to a *v1*. Note this drops the volatility.
|
||||||
|
|
||||||
iex> Player.new_v2 |> Player.to_v1
|
iex> Player.new_v2 |> Player.to_v1
|
||||||
{1.5e3, 350.0}
|
{1.5e3, 350.0}
|
||||||
|
|
||||||
Convert a *v1* player to a *v2*.
|
Convert a *v1* player to a *v2*.
|
||||||
|
|
||||||
iex> Player.new_v1 |> Player.to_v2(0.06)
|
iex> Player.new_v1 |> Player.to_v2(0.06)
|
||||||
{0.0, 2.014761872416068, 0.06}
|
{0.0, 2.014761872416068, 0.06}
|
||||||
|
|
||||||
Note calling `to_v1` with a *v1* player or likewise with `to_v2` and a *v2* player
|
Note calling `to_v1` with a *v1* player or likewise with `to_v2` and a *v2* player
|
||||||
will pass-through unchanged. The volatility arg in this case is ignored.
|
will pass-through unchanged. The volatility arg in this case is ignored.
|
||||||
|
|
||||||
iex> player_v2 = Player.new_v2
|
iex> player_v2 = Player.new_v2
|
||||||
iex> player_v2 == Player.to_v2(player_v2)
|
iex> player_v2 == Player.to_v2(player_v2)
|
||||||
true
|
true
|
||||||
|
|
||||||
"""
|
"""
|
||||||
|
|
||||||
@magic_version_scale 173.7178
|
@magic_version_scale 173.7178
|
||||||
@magic_version_scale_rating 1500.0
|
@magic_version_scale_rating 1500.0
|
||||||
|
|
||||||
@type t :: v1 | v2
|
@type t :: v1 | v2
|
||||||
|
|
||||||
@type v1 :: {rating, rating_deviation}
|
@type v1 :: {rating, rating_deviation}
|
||||||
@type v2 :: {rating, rating_deviation, volatility}
|
@type v2 :: {rating, rating_deviation, volatility}
|
||||||
|
|
||||||
@type version :: :v1 | :v2
|
@type version :: :v1 | :v2
|
||||||
@type rating :: float
|
@type rating :: float
|
||||||
@type rating_deviation :: float
|
@type rating_deviation :: float
|
||||||
@type volatility :: float
|
@type volatility :: float
|
||||||
|
|
||||||
@doc """
|
@doc """
|
||||||
The recommended initial rating value for a new player.
|
The recommended initial rating value for a new player.
|
||||||
"""
|
"""
|
||||||
@spec initial_rating(version) :: rating
|
@spec initial_rating(version) :: rating
|
||||||
def initial_rating(_version = :v1), do: 1500.0
|
def initial_rating(_version = :v1), do: 1500.0
|
||||||
def initial_rating(_version = :v2), do: :v1 |> initial_rating |> scale_rating_to(:v2)
|
def initial_rating(_version = :v2), do: :v1 |> initial_rating |> scale_rating_to(:v2)
|
||||||
|
|
||||||
@doc """
|
@doc """
|
||||||
The recommended initial rating deviation value for a new player.
|
The recommended initial rating deviation value for a new player.
|
||||||
"""
|
"""
|
||||||
@spec initial_rating_deviation(version) :: rating_deviation
|
@spec initial_rating_deviation(version) :: rating_deviation
|
||||||
def initial_rating_deviation(_version = :v1), do: 350.0
|
def initial_rating_deviation(_version = :v1), do: 350.0
|
||||||
def initial_rating_deviation(_version = :v2), do: :v1 |> initial_rating_deviation |> scale_rating_deviation_to(:v2)
|
|
||||||
|
|
||||||
@doc """
|
def initial_rating_deviation(_version = :v2),
|
||||||
The recommended initial volatility value for a new player.
|
do: :v1 |> initial_rating_deviation |> scale_rating_deviation_to(:v2)
|
||||||
"""
|
|
||||||
@spec initial_volatility :: volatility
|
|
||||||
def initial_volatility, do: 0.06
|
|
||||||
|
|
||||||
@doc """
|
@doc """
|
||||||
Creates a new v1 player.
|
The recommended initial volatility value for a new player.
|
||||||
|
"""
|
||||||
|
@spec initial_volatility :: volatility
|
||||||
|
def initial_volatility, do: 0.06
|
||||||
|
|
||||||
If not overriden, will use the default values for an unrated player.
|
@doc """
|
||||||
"""
|
Creates a new v1 player.
|
||||||
@spec new_v1([rating: rating, rating_deviation: rating_deviation]) :: v1
|
|
||||||
def new_v1(opts \\ []) when is_list(opts), do: {
|
|
||||||
Keyword.get(opts, :rating, initial_rating(:v1)),
|
|
||||||
Keyword.get(opts, :rating_deviation, initial_rating_deviation(:v1)),
|
|
||||||
}
|
|
||||||
|
|
||||||
@doc """
|
If not overriden, will use the default values for an unrated player.
|
||||||
Creates a new v2 player.
|
"""
|
||||||
|
@spec new_v1(rating: rating, rating_deviation: rating_deviation) :: v1
|
||||||
|
def new_v1(opts \\ []) when is_list(opts),
|
||||||
|
do: {
|
||||||
|
Keyword.get(opts, :rating, initial_rating(:v1)),
|
||||||
|
Keyword.get(opts, :rating_deviation, initial_rating_deviation(:v1))
|
||||||
|
}
|
||||||
|
|
||||||
If not overriden, will use default values for an unrated player.
|
@doc """
|
||||||
"""
|
Creates a new v2 player.
|
||||||
@spec new_v2([rating: rating, rating_deviation: rating_deviation, volatility: volatility]) :: v2
|
|
||||||
def new_v2(opts \\ []) when is_list(opts), do: {
|
|
||||||
Keyword.get(opts, :rating, initial_rating(:v2)),
|
|
||||||
Keyword.get(opts, :rating_deviation, initial_rating_deviation(:v2)),
|
|
||||||
Keyword.get(opts, :volatility, initial_volatility()),
|
|
||||||
}
|
|
||||||
|
|
||||||
@doc """
|
If not overriden, will use default values for an unrated player.
|
||||||
Converts a v2 player to a v1.
|
"""
|
||||||
|
@spec new_v2(rating: rating, rating_deviation: rating_deviation, volatility: volatility) :: v2
|
||||||
|
def new_v2(opts \\ []) when is_list(opts),
|
||||||
|
do: {
|
||||||
|
Keyword.get(opts, :rating, initial_rating(:v2)),
|
||||||
|
Keyword.get(opts, :rating_deviation, initial_rating_deviation(:v2)),
|
||||||
|
Keyword.get(opts, :volatility, initial_volatility())
|
||||||
|
}
|
||||||
|
|
||||||
A v1 player will pass-through unchanged.
|
@doc """
|
||||||
|
Converts a v2 player to a v1.
|
||||||
|
|
||||||
Note the volatility field used in a v2 player will be lost in the conversion.
|
A v1 player will pass-through unchanged.
|
||||||
"""
|
|
||||||
@spec to_v1(player :: t) :: v1
|
|
||||||
def to_v1({rating, rating_deviation}), do: {rating, rating_deviation}
|
|
||||||
def to_v1({rating, rating_deviation, _}), do: {
|
|
||||||
rating |> scale_rating_to(:v1),
|
|
||||||
rating_deviation |> scale_rating_deviation_to(:v1),
|
|
||||||
}
|
|
||||||
|
|
||||||
@doc """
|
Note the volatility field used in a v2 player will be lost in the conversion.
|
||||||
Converts a v1 player to a v2.
|
"""
|
||||||
|
@spec to_v1(player :: t) :: v1
|
||||||
|
def to_v1({rating, rating_deviation}), do: {rating, rating_deviation}
|
||||||
|
|
||||||
A v2 player will pass-through unchanged with the volatility arg ignored.
|
def to_v1({rating, rating_deviation, _}),
|
||||||
"""
|
do: {
|
||||||
@spec to_v2(player :: t, volatility :: volatility) :: v2
|
rating |> scale_rating_to(:v1),
|
||||||
def to_v2(player, volatility \\ initial_volatility())
|
rating_deviation |> scale_rating_deviation_to(:v1)
|
||||||
def to_v2({rating, rating_deviation, volatility}, _volatility), do: {rating, rating_deviation, volatility}
|
}
|
||||||
def to_v2({rating, rating_deviation}, volatility), do: {
|
|
||||||
rating |> scale_rating_to(:v2),
|
|
||||||
rating_deviation |> scale_rating_deviation_to(:v2),
|
|
||||||
volatility,
|
|
||||||
}
|
|
||||||
|
|
||||||
@doc """
|
@doc """
|
||||||
A version agnostic method for getting a player's rating.
|
Converts a v1 player to a v2.
|
||||||
"""
|
|
||||||
@spec rating(player :: t, as_version :: version) :: rating
|
|
||||||
def rating(player, as_version \\ nil)
|
|
||||||
def rating({rating, _}, nil), do: rating
|
|
||||||
def rating({rating, _, _}, nil), do: rating
|
|
||||||
def rating({rating, _}, :v1), do: rating
|
|
||||||
def rating({rating, _}, :v2), do: rating |> scale_rating_to(:v2)
|
|
||||||
def rating({rating, _, _}, :v1), do: rating |> scale_rating_to(:v1)
|
|
||||||
def rating({rating, _, _}, :v2), do: rating
|
|
||||||
|
|
||||||
@doc """
|
A v2 player will pass-through unchanged with the volatility arg ignored.
|
||||||
A version agnostic method for getting a player's rating deviation.
|
"""
|
||||||
"""
|
@spec to_v2(player :: t, volatility :: volatility) :: v2
|
||||||
@spec rating_deviation(player :: t, as_version :: version) :: rating_deviation
|
def to_v2(player, volatility \\ initial_volatility())
|
||||||
def rating_deviation(player, as_version \\ nil)
|
|
||||||
def rating_deviation({_, rating_deviation}, nil), do: rating_deviation
|
|
||||||
def rating_deviation({_, rating_deviation, _}, nil), do: rating_deviation
|
|
||||||
def rating_deviation({_, rating_deviation}, :v1), do: rating_deviation
|
|
||||||
def rating_deviation({_, rating_deviation}, :v2), do: rating_deviation |> scale_rating_deviation_to(:v2)
|
|
||||||
def rating_deviation({_, rating_deviation, _}, :v1), do: rating_deviation |> scale_rating_deviation_to(:v1)
|
|
||||||
def rating_deviation({_, rating_deviation, _}, :v2), do: rating_deviation
|
|
||||||
|
|
||||||
@doc """
|
def to_v2({rating, rating_deviation, volatility}, _volatility),
|
||||||
A version agnostic method for getting a player's volatility.
|
do: {rating, rating_deviation, volatility}
|
||||||
"""
|
|
||||||
@spec volatility(player :: t, default_volatility :: volatility) :: volatility
|
|
||||||
def volatility(player, default_volatility \\ initial_volatility())
|
|
||||||
def volatility({_, _}, default_volatility), do: default_volatility
|
|
||||||
def volatility({_, _, volatility}, _), do: volatility
|
|
||||||
|
|
||||||
@doc """
|
def to_v2({rating, rating_deviation}, volatility),
|
||||||
A convenience function for summarizing a player's strength as a 95%
|
do: {
|
||||||
confidence interval.
|
rating |> scale_rating_to(:v2),
|
||||||
|
rating_deviation |> scale_rating_deviation_to(:v2),
|
||||||
|
volatility
|
||||||
|
}
|
||||||
|
|
||||||
The lowest value in the interval is the player's rating minus twice the RD,
|
@doc """
|
||||||
and the highest value is the player's rating plus twice the RD.
|
A version agnostic method for getting a player's rating.
|
||||||
The volatility measure does not appear in the calculation of this interval.
|
"""
|
||||||
|
@spec rating(player :: t, as_version :: version) :: rating
|
||||||
|
def rating(player, as_version \\ nil)
|
||||||
|
def rating({rating, _}, nil), do: rating
|
||||||
|
def rating({rating, _, _}, nil), do: rating
|
||||||
|
def rating({rating, _}, :v1), do: rating
|
||||||
|
def rating({rating, _}, :v2), do: rating |> scale_rating_to(:v2)
|
||||||
|
def rating({rating, _, _}, :v1), do: rating |> scale_rating_to(:v1)
|
||||||
|
def rating({rating, _, _}, :v2), do: rating
|
||||||
|
|
||||||
An example would be if a player's rating is 1850 and the RD is 50,
|
@doc """
|
||||||
the interval would range from 1750 to 1950. We would then say that we're 95%
|
A version agnostic method for getting a player's rating deviation.
|
||||||
confident that the player's actual strength is between 1750 and 1950.
|
"""
|
||||||
|
@spec rating_deviation(player :: t, as_version :: version) :: rating_deviation
|
||||||
|
def rating_deviation(player, as_version \\ nil)
|
||||||
|
def rating_deviation({_, rating_deviation}, nil), do: rating_deviation
|
||||||
|
def rating_deviation({_, rating_deviation, _}, nil), do: rating_deviation
|
||||||
|
def rating_deviation({_, rating_deviation}, :v1), do: rating_deviation
|
||||||
|
|
||||||
When a player has a low RD, the interval would be narrow, so that we would
|
def rating_deviation({_, rating_deviation}, :v2),
|
||||||
be 95% confident about a player’s strength being in a small interval of values.
|
do: rating_deviation |> scale_rating_deviation_to(:v2)
|
||||||
"""
|
|
||||||
@spec rating_interval(player :: t) :: {rating_low :: float, rating_high :: float}
|
|
||||||
def rating_interval(player, as_version \\ nil), do: {
|
|
||||||
rating(player, as_version) - rating_deviation(player, as_version) * 2,
|
|
||||||
rating(player, as_version) + rating_deviation(player, as_version) * 2,
|
|
||||||
}
|
|
||||||
|
|
||||||
@doc """
|
def rating_deviation({_, rating_deviation, _}, :v1),
|
||||||
Scales a player's rating.
|
do: rating_deviation |> scale_rating_deviation_to(:v1)
|
||||||
"""
|
|
||||||
@spec scale_rating_to(rating :: rating, to_version :: version) :: rating
|
|
||||||
def scale_rating_to(rating, _version = :v1), do: (rating * @magic_version_scale) + @magic_version_scale_rating
|
|
||||||
def scale_rating_to(rating, _version = :v2), do: (rating - @magic_version_scale_rating) / @magic_version_scale
|
|
||||||
|
|
||||||
@doc """
|
def rating_deviation({_, rating_deviation, _}, :v2), do: rating_deviation
|
||||||
Scales a player's rating deviation.
|
|
||||||
"""
|
|
||||||
@spec scale_rating_deviation_to(rating_deviation :: rating_deviation, to_version :: version) :: rating_deviation
|
|
||||||
def scale_rating_deviation_to(rating_deviation, _version = :v1), do: rating_deviation * @magic_version_scale
|
|
||||||
def scale_rating_deviation_to(rating_deviation, _version = :v2), do: rating_deviation / @magic_version_scale
|
|
||||||
|
|
||||||
|
@doc """
|
||||||
|
A version agnostic method for getting a player's volatility.
|
||||||
|
"""
|
||||||
|
@spec volatility(player :: t, default_volatility :: volatility) :: volatility
|
||||||
|
def volatility(player, default_volatility \\ initial_volatility())
|
||||||
|
def volatility({_, _}, default_volatility), do: default_volatility
|
||||||
|
def volatility({_, _, volatility}, _), do: volatility
|
||||||
|
|
||||||
|
@doc """
|
||||||
|
A convenience function for summarizing a player's strength as a 95%
|
||||||
|
confidence interval.
|
||||||
|
|
||||||
|
The lowest value in the interval is the player's rating minus twice the RD,
|
||||||
|
and the highest value is the player's rating plus twice the RD.
|
||||||
|
The volatility measure does not appear in the calculation of this interval.
|
||||||
|
|
||||||
|
An example would be if a player's rating is 1850 and the RD is 50,
|
||||||
|
the interval would range from 1750 to 1950. We would then say that we're 95%
|
||||||
|
confident that the player's actual strength is between 1750 and 1950.
|
||||||
|
|
||||||
|
When a player has a low RD, the interval would be narrow, so that we would
|
||||||
|
be 95% confident about a player’s strength being in a small interval of values.
|
||||||
|
"""
|
||||||
|
@spec rating_interval(player :: t) :: {rating_low :: float, rating_high :: float}
|
||||||
|
def rating_interval(player, as_version \\ nil),
|
||||||
|
do: {
|
||||||
|
rating(player, as_version) - rating_deviation(player, as_version) * 2,
|
||||||
|
rating(player, as_version) + rating_deviation(player, as_version) * 2
|
||||||
|
}
|
||||||
|
|
||||||
|
@doc """
|
||||||
|
Scales a player's rating.
|
||||||
|
"""
|
||||||
|
@spec scale_rating_to(rating :: rating, to_version :: version) :: rating
|
||||||
|
def scale_rating_to(rating, _version = :v1),
|
||||||
|
do: rating * @magic_version_scale + @magic_version_scale_rating
|
||||||
|
|
||||||
|
def scale_rating_to(rating, _version = :v2),
|
||||||
|
do: (rating - @magic_version_scale_rating) / @magic_version_scale
|
||||||
|
|
||||||
|
@doc """
|
||||||
|
Scales a player's rating deviation.
|
||||||
|
"""
|
||||||
|
@spec scale_rating_deviation_to(rating_deviation :: rating_deviation, to_version :: version) ::
|
||||||
|
rating_deviation
|
||||||
|
def scale_rating_deviation_to(rating_deviation, _version = :v1),
|
||||||
|
do: rating_deviation * @magic_version_scale
|
||||||
|
|
||||||
|
def scale_rating_deviation_to(rating_deviation, _version = :v2),
|
||||||
|
do: rating_deviation / @magic_version_scale
|
||||||
end
|
end
|
||||||
|
@ -1,68 +1,69 @@
|
|||||||
defmodule Glicko.Result do
|
defmodule Glicko.Result do
|
||||||
@moduledoc """
|
@moduledoc """
|
||||||
Provides convenience functions for handling a result against an opponent.
|
Provides convenience functions for handling a result against an opponent.
|
||||||
|
|
||||||
## Usage
|
## Usage
|
||||||
|
|
||||||
iex> opponent = Player.new_v2
|
iex> opponent = Player.new_v2
|
||||||
iex> Result.new(opponent, 1.0)
|
iex> Result.new(opponent, 1.0)
|
||||||
{0.0, 2.014761872416068, 1.0}
|
{0.0, 2.014761872416068, 1.0}
|
||||||
iex> Result.new(opponent, :draw) # With shortcut
|
iex> Result.new(opponent, :draw) # With shortcut
|
||||||
{0.0, 2.014761872416068, 0.5}
|
{0.0, 2.014761872416068, 0.5}
|
||||||
|
|
||||||
"""
|
"""
|
||||||
|
|
||||||
alias Glicko.Player
|
alias Glicko.Player
|
||||||
|
|
||||||
@type t :: {Player.rating, Player.rating_deviation, score}
|
@type t :: {Player.rating(), Player.rating_deviation(), score}
|
||||||
|
|
||||||
@type score :: float
|
@type score :: float
|
||||||
@type score_shortcut :: :loss | :draw | :win
|
@type score_shortcut :: :loss | :draw | :win
|
||||||
|
|
||||||
@score_shortcut_map %{loss: 0.0, draw: 0.5, win: 1.0}
|
@score_shortcut_map %{loss: 0.0, draw: 0.5, win: 1.0}
|
||||||
@score_shortcuts Map.keys(@score_shortcut_map)
|
@score_shortcuts Map.keys(@score_shortcut_map)
|
||||||
|
|
||||||
@doc """
|
@doc """
|
||||||
Creates a new result from an opponent rating, opponent rating deviation and score.
|
Creates a new result from an opponent rating, opponent rating deviation and score.
|
||||||
|
|
||||||
Values provided for the opponent rating and opponent rating deviation must be *v2* based.
|
Values provided for the opponent rating and opponent rating deviation must be *v2* based.
|
||||||
|
|
||||||
Supports passing either `:loss`, `:draw`, or `:win` as shortcuts.
|
Supports passing either `:loss`, `:draw`, or `:win` as shortcuts.
|
||||||
"""
|
"""
|
||||||
@spec new(Player.rating, Player.rating_deviation, score | score_shortcut) :: t
|
@spec new(Player.rating(), Player.rating_deviation(), score | score_shortcut) :: t
|
||||||
def new(opponent_rating, opponent_rating_deviation, score) when is_number(score) do
|
def new(opponent_rating, opponent_rating_deviation, score) when is_number(score) do
|
||||||
{opponent_rating, opponent_rating_deviation, score}
|
{opponent_rating, opponent_rating_deviation, score}
|
||||||
end
|
end
|
||||||
def new(opponent_rating, opponent_rating_deviation, score_type) when is_atom(score_type) and score_type in @score_shortcuts do
|
|
||||||
{opponent_rating, opponent_rating_deviation, Map.fetch!(@score_shortcut_map, score_type)}
|
|
||||||
end
|
|
||||||
|
|
||||||
@doc """
|
def new(opponent_rating, opponent_rating_deviation, score_type)
|
||||||
Creates a new result from an opponent and score.
|
when is_atom(score_type) and score_type in @score_shortcuts do
|
||||||
|
{opponent_rating, opponent_rating_deviation, Map.fetch!(@score_shortcut_map, score_type)}
|
||||||
|
end
|
||||||
|
|
||||||
Supports passing either `:loss`, `:draw`, or `:win` as shortcuts.
|
@doc """
|
||||||
"""
|
Creates a new result from an opponent and score.
|
||||||
@spec new(opponent :: Player.t, score :: score | score_shortcut) :: t
|
|
||||||
def new(opponent, score) do
|
|
||||||
new(Player.rating(opponent, :v2), Player.rating_deviation(opponent, :v2), score)
|
|
||||||
end
|
|
||||||
|
|
||||||
@doc """
|
Supports passing either `:loss`, `:draw`, or `:win` as shortcuts.
|
||||||
Convenience function for accessing an opponent's rating.
|
"""
|
||||||
"""
|
@spec new(opponent :: Player.t(), score :: score | score_shortcut) :: t
|
||||||
@spec opponent_rating(result :: Result.t) :: Player.rating
|
def new(opponent, score) do
|
||||||
def opponent_rating(_result = {rating, _, _}), do: rating
|
new(Player.rating(opponent, :v2), Player.rating_deviation(opponent, :v2), score)
|
||||||
|
end
|
||||||
|
|
||||||
@doc """
|
@doc """
|
||||||
Convenience function for accessing an opponent's rating deviation.
|
Convenience function for accessing an opponent's rating.
|
||||||
"""
|
"""
|
||||||
@spec opponent_rating_deviation(result :: Result.t) :: Player.rating_deviation
|
@spec opponent_rating(result :: Result.t()) :: Player.rating()
|
||||||
def opponent_rating_deviation(_result = {_, rating_deviation, _}), do: rating_deviation
|
def opponent_rating(_result = {rating, _, _}), do: rating
|
||||||
|
|
||||||
@doc """
|
@doc """
|
||||||
Convenience function for accessing the score.
|
Convenience function for accessing an opponent's rating deviation.
|
||||||
"""
|
"""
|
||||||
@spec score(result :: Result.t) :: score
|
@spec opponent_rating_deviation(result :: Result.t()) :: Player.rating_deviation()
|
||||||
def score(_result = {_, _, score}), do: score
|
def opponent_rating_deviation(_result = {_, rating_deviation, _}), do: rating_deviation
|
||||||
|
|
||||||
|
@doc """
|
||||||
|
Convenience function for accessing the score.
|
||||||
|
"""
|
||||||
|
@spec score(result :: Result.t()) :: score
|
||||||
|
def score(_result = {_, _, score}), do: score
|
||||||
end
|
end
|
||||||
|
51
mix.exs
51
mix.exs
@ -1,30 +1,33 @@
|
|||||||
defmodule Glicko.Mixfile do
|
defmodule Glicko.Mixfile do
|
||||||
use Mix.Project
|
use Mix.Project
|
||||||
|
|
||||||
@description """
|
@description """
|
||||||
Implementation of the Glicko rating system
|
Implementation of the Glicko rating system
|
||||||
"""
|
"""
|
||||||
|
|
||||||
def project, do: [
|
def project,
|
||||||
app: :glicko,
|
do: [
|
||||||
version: "0.6.0",
|
app: :glicko,
|
||||||
elixir: "~> 1.5",
|
version: "0.6.0",
|
||||||
start_permanent: Mix.env == :prod,
|
elixir: "~> 1.5",
|
||||||
deps: deps(),
|
start_permanent: Mix.env() == :prod,
|
||||||
package: package(),
|
deps: deps(),
|
||||||
description: @description,
|
package: package(),
|
||||||
]
|
description: @description
|
||||||
|
]
|
||||||
|
|
||||||
defp deps, do: [
|
defp deps,
|
||||||
{:inch_ex, "~> 0.5", only: :docs},
|
do: [
|
||||||
{:ex_doc, "~> 0.16", only: :dev, runtime: false},
|
{:inch_ex, "~> 0.5", only: :docs},
|
||||||
{:credo, "~> 0.8", only: [:dev, :test], runtime: false},
|
{:ex_doc, "~> 0.16", only: :dev, runtime: false},
|
||||||
]
|
{:credo, "~> 0.8", only: [:dev, :test], runtime: false}
|
||||||
|
]
|
||||||
|
|
||||||
defp package, do: [
|
defp package,
|
||||||
name: :glicko,
|
do: [
|
||||||
maintainers: ["James Dyson"],
|
name: :glicko,
|
||||||
licenses: ["MIT"],
|
maintainers: ["James Dyson"],
|
||||||
links: %{"GitHub" => "https://github.com/avitex/elixir-glicko"},
|
licenses: ["MIT"],
|
||||||
]
|
links: %{"GitHub" => "https://github.com/avitex/elixir-glicko"}
|
||||||
|
]
|
||||||
end
|
end
|
||||||
|
@ -1,68 +1,77 @@
|
|||||||
defmodule GlickoTest do
|
defmodule GlickoTest do
|
||||||
use ExUnit.Case
|
use ExUnit.Case
|
||||||
|
|
||||||
alias Glicko.{
|
alias Glicko.{
|
||||||
Player,
|
Player,
|
||||||
Result,
|
Result
|
||||||
}
|
}
|
||||||
|
|
||||||
doctest Glicko
|
doctest Glicko
|
||||||
|
|
||||||
@player [rating: 1500, rating_deviation: 200] |> Player.new_v1 |> Player.to_v2
|
@player [rating: 1500, rating_deviation: 200] |> Player.new_v1() |> Player.to_v2()
|
||||||
|
|
||||||
@results [
|
@results [
|
||||||
Result.new(Player.new_v1([rating: 1400, rating_deviation: 30]), :win),
|
Result.new(Player.new_v1(rating: 1400, rating_deviation: 30), :win),
|
||||||
Result.new(Player.new_v1([rating: 1550, rating_deviation: 100]), :loss),
|
Result.new(Player.new_v1(rating: 1550, rating_deviation: 100), :loss),
|
||||||
Result.new(Player.new_v1([rating: 1700, rating_deviation: 300]), :loss),
|
Result.new(Player.new_v1(rating: 1700, rating_deviation: 300), :loss)
|
||||||
]
|
]
|
||||||
|
|
||||||
@valid_player_rating_after_results 1464.06 |> Player.scale_rating_to(:v2)
|
@valid_player_rating_after_results 1464.06 |> Player.scale_rating_to(:v2)
|
||||||
@valid_player_rating_deviation_after_results 151.52 |> Player.scale_rating_deviation_to(:v2)
|
@valid_player_rating_deviation_after_results 151.52 |> Player.scale_rating_deviation_to(:v2)
|
||||||
@valid_player_volatility_after_results 0.05999
|
@valid_player_volatility_after_results 0.05999
|
||||||
|
|
||||||
@valid_player_rating_deviation_after_no_results 200.2714 |> Player.scale_rating_deviation_to(:v2)
|
@valid_player_rating_deviation_after_no_results 200.2714
|
||||||
|
|> Player.scale_rating_deviation_to(:v2)
|
||||||
|
|
||||||
describe "new rating" do
|
describe "new rating" do
|
||||||
test "with results" do
|
test "with results" do
|
||||||
player = Glicko.new_rating(@player, @results, [system_constant: 0.5])
|
player = Glicko.new_rating(@player, @results, system_constant: 0.5)
|
||||||
|
|
||||||
assert_in_delta Player.rating(player), @valid_player_rating_after_results, 1.0e-4
|
|
||||||
assert_in_delta Player.rating_deviation(player), @valid_player_rating_deviation_after_results, 1.0e-4
|
|
||||||
assert_in_delta Player.volatility(player), @valid_player_volatility_after_results, 1.0e-5
|
|
||||||
end
|
|
||||||
|
|
||||||
test "no results" do
|
|
||||||
player = Glicko.new_rating(@player, [])
|
|
||||||
|
|
||||||
assert_in_delta Player.rating_deviation(player), @valid_player_rating_deviation_after_no_results, 1.0e-4
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
describe "win probability" do
|
assert_in_delta Player.rating(player), @valid_player_rating_after_results, 1.0e-4
|
||||||
test "with same ratings" do
|
|
||||||
assert Glicko.win_probability(Player.new_v1, Player.new_v1) == 0.5
|
assert_in_delta Player.rating_deviation(player),
|
||||||
end
|
@valid_player_rating_deviation_after_results,
|
||||||
|
1.0e-4
|
||||||
test "with better opponent" do
|
|
||||||
assert Glicko.win_probability(Player.new_v1([rating: 1500]), Player.new_v1([rating: 1600])) < 0.5
|
assert_in_delta Player.volatility(player), @valid_player_volatility_after_results, 1.0e-5
|
||||||
end
|
end
|
||||||
|
|
||||||
test "with better player" do
|
test "no results" do
|
||||||
assert Glicko.win_probability(Player.new_v1([rating: 1600]), Player.new_v1([rating: 1500])) > 0.5
|
player = Glicko.new_rating(@player, [])
|
||||||
end
|
|
||||||
end
|
assert_in_delta Player.rating_deviation(player),
|
||||||
|
@valid_player_rating_deviation_after_no_results,
|
||||||
describe "draw probability" do
|
1.0e-4
|
||||||
test "with same ratings" do
|
end
|
||||||
assert Glicko.draw_probability(Player.new_v1, Player.new_v1) == 1
|
end
|
||||||
end
|
|
||||||
|
describe "win probability" do
|
||||||
test "with better opponent" do
|
test "with same ratings" do
|
||||||
assert Glicko.draw_probability(Player.new_v1([rating: 1500]), Player.new_v1([rating: 1600])) < 1
|
assert Glicko.win_probability(Player.new_v1(), Player.new_v1()) == 0.5
|
||||||
end
|
end
|
||||||
|
|
||||||
test "with better player" do
|
test "with better opponent" do
|
||||||
assert Glicko.draw_probability(Player.new_v1([rating: 1600]), Player.new_v1([rating: 1500])) < 1
|
assert Glicko.win_probability(Player.new_v1(rating: 1500), Player.new_v1(rating: 1600)) <
|
||||||
end
|
0.5
|
||||||
end
|
end
|
||||||
|
|
||||||
|
test "with better player" do
|
||||||
|
assert Glicko.win_probability(Player.new_v1(rating: 1600), Player.new_v1(rating: 1500)) >
|
||||||
|
0.5
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
describe "draw probability" do
|
||||||
|
test "with same ratings" do
|
||||||
|
assert Glicko.draw_probability(Player.new_v1(), Player.new_v1()) == 1
|
||||||
|
end
|
||||||
|
|
||||||
|
test "with better opponent" do
|
||||||
|
assert Glicko.draw_probability(Player.new_v1(rating: 1500), Player.new_v1(rating: 1600)) < 1
|
||||||
|
end
|
||||||
|
|
||||||
|
test "with better player" do
|
||||||
|
assert Glicko.draw_probability(Player.new_v1(rating: 1600), Player.new_v1(rating: 1500)) < 1
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
@ -1,60 +1,62 @@
|
|||||||
defmodule Glicko.PlayerTest do
|
defmodule Glicko.PlayerTest do
|
||||||
use ExUnit.Case
|
use ExUnit.Case
|
||||||
|
|
||||||
alias Glicko.Player
|
alias Glicko.Player
|
||||||
|
|
||||||
doctest Player
|
doctest Player
|
||||||
|
|
||||||
@valid_v1_base {1.0, 2.0}
|
@valid_v1_base {1.0, 2.0}
|
||||||
@valid_v2_base {1.0, 2.0, 3.0}
|
@valid_v2_base {1.0, 2.0, 3.0}
|
||||||
|
|
||||||
test "create v1" do
|
test "create v1" do
|
||||||
assert @valid_v1_base == Player.new_v1([rating: 1.0, rating_deviation: 2.0])
|
assert @valid_v1_base == Player.new_v1(rating: 1.0, rating_deviation: 2.0)
|
||||||
end
|
end
|
||||||
|
|
||||||
test "create v2" do
|
test "create v2" do
|
||||||
assert @valid_v2_base == Player.new_v2([rating: 1.0, rating_deviation: 2.0, volatility: 3.0])
|
assert @valid_v2_base == Player.new_v2(rating: 1.0, rating_deviation: 2.0, volatility: 3.0)
|
||||||
end
|
end
|
||||||
|
|
||||||
test "convert player v1 -> v2" do
|
test "convert player v1 -> v2" do
|
||||||
assert {Player.scale_rating_to(1.0, :v2), Player.scale_rating_deviation_to(2.0, :v2), 3.0} == Player.to_v2(@valid_v1_base, 3.0)
|
assert {Player.scale_rating_to(1.0, :v2), Player.scale_rating_deviation_to(2.0, :v2), 3.0} ==
|
||||||
end
|
Player.to_v2(@valid_v1_base, 3.0)
|
||||||
|
end
|
||||||
|
|
||||||
test "convert player v2 -> v1" do
|
test "convert player v2 -> v1" do
|
||||||
assert {Player.scale_rating_to(1.0, :v1), Player.scale_rating_deviation_to(2.0, :v1)} == Player.to_v1(@valid_v2_base)
|
assert {Player.scale_rating_to(1.0, :v1), Player.scale_rating_deviation_to(2.0, :v1)} ==
|
||||||
end
|
Player.to_v1(@valid_v2_base)
|
||||||
|
end
|
||||||
|
|
||||||
test "convert player v1 -> v1" do
|
test "convert player v1 -> v1" do
|
||||||
assert @valid_v1_base == Player.to_v1(@valid_v1_base)
|
assert @valid_v1_base == Player.to_v1(@valid_v1_base)
|
||||||
end
|
end
|
||||||
|
|
||||||
test "convert player v2 -> v2" do
|
test "convert player v2 -> v2" do
|
||||||
assert @valid_v2_base == Player.to_v2(@valid_v2_base)
|
assert @valid_v2_base == Player.to_v2(@valid_v2_base)
|
||||||
end
|
end
|
||||||
|
|
||||||
test "scale rating v1 -> v2" do
|
test "scale rating v1 -> v2" do
|
||||||
assert_in_delta Player.scale_rating_to(1673.7178, :v2), 1.0, 0.1
|
assert_in_delta Player.scale_rating_to(1673.7178, :v2), 1.0, 0.1
|
||||||
end
|
end
|
||||||
|
|
||||||
test "scale rating v2 -> v1" do
|
test "scale rating v2 -> v1" do
|
||||||
assert_in_delta Player.scale_rating_to(1.0, :v1), 1673.7178, 0.1
|
assert_in_delta Player.scale_rating_to(1.0, :v1), 1673.7178, 0.1
|
||||||
end
|
end
|
||||||
|
|
||||||
test "scale rating deviation v1 -> v2" do
|
test "scale rating deviation v1 -> v2" do
|
||||||
assert_in_delta Player.scale_rating_deviation_to(173.7178, :v2), 1.0, 0.1
|
assert_in_delta Player.scale_rating_deviation_to(173.7178, :v2), 1.0, 0.1
|
||||||
end
|
end
|
||||||
|
|
||||||
test "scale rating deviation v2 -> v1" do
|
test "scale rating deviation v2 -> v1" do
|
||||||
assert_in_delta Player.scale_rating_deviation_to(1.0, :v1), 173.7178, 0.1
|
assert_in_delta Player.scale_rating_deviation_to(1.0, :v1), 173.7178, 0.1
|
||||||
end
|
end
|
||||||
|
|
||||||
test "rating interval" do
|
test "rating interval" do
|
||||||
assert {rating_low, rating_high} =
|
assert {rating_low, rating_high} =
|
||||||
[rating: 1850, rating_deviation: 50]
|
[rating: 1850, rating_deviation: 50]
|
||||||
|> Player.new_v2
|
|> Player.new_v2()
|
||||||
|> Player.rating_interval
|
|> Player.rating_interval()
|
||||||
|
|
||||||
assert_in_delta rating_low, 1750, 0.1
|
assert_in_delta rating_low, 1750, 0.1
|
||||||
assert_in_delta rating_high, 1950, 0.1
|
assert_in_delta rating_high, 1950, 0.1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -1,22 +1,22 @@
|
|||||||
defmodule Glicko.ResultTest do
|
defmodule Glicko.ResultTest do
|
||||||
use ExUnit.Case
|
use ExUnit.Case
|
||||||
|
|
||||||
alias Glicko.{
|
alias Glicko.{
|
||||||
Player,
|
Player,
|
||||||
Result,
|
Result
|
||||||
}
|
}
|
||||||
|
|
||||||
doctest Result
|
doctest Result
|
||||||
|
|
||||||
@opponent Player.new_v2
|
@opponent Player.new_v2()
|
||||||
|
|
||||||
@valid_game_result Result.new(@opponent, 0.0)
|
@valid_game_result Result.new(@opponent, 0.0)
|
||||||
|
|
||||||
test "create game result" do
|
test "create game result" do
|
||||||
assert @valid_game_result == Result.new(@opponent, 0.0)
|
assert @valid_game_result == Result.new(@opponent, 0.0)
|
||||||
end
|
end
|
||||||
|
|
||||||
test "create game result with shortcut" do
|
test "create game result with shortcut" do
|
||||||
assert @valid_game_result == Result.new(@opponent, :loss)
|
assert @valid_game_result == Result.new(@opponent, :loss)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
Loading…
Reference in New Issue
Block a user