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mirror of https://github.com/avitex/elixir-glicko synced 2024-11-14 15:39:57 +00:00
glicko-elixir/lib/glicko/player.ex
Mikael Muszynski 28cea24d66
Fix inaccurate typespecs (#7)
1. `rating`, `rating_deviation`, and `rating_interval` all omit the
   possibility of receiving a `nil` as the second argument.
2. Writing out `Result.t()`  results in `dialyzer` looking for
   `Elixir.Result.t()`, instead of calling the local
   `Elixir.Glicko.Result.t()`.
2020-02-23 22:14:58 +00:00

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defmodule Glicko.Player do
@moduledoc """
Provides convenience functions that handle conversions between Glicko versions one and two.
## Usage
Create a *v1* player with the default values for an unrated player.
iex> Player.new_v1
{1.5e3, 350.0}
Create a *v2* player with the default values for an unrated player.
iex> Player.new_v2
{0.0, 2.014761872416068, 0.06}
Create a player with custom values.
iex> Player.new_v2([rating: 3.0, rating_deviation: 2.0, volatility: 0.05])
{3.0, 2.0, 0.05}
Convert a *v2* player to a *v1*. Note this drops the volatility.
iex> Player.new_v2 |> Player.to_v1
{1.5e3, 350.0}
Convert a *v1* player to a *v2*.
iex> Player.new_v1 |> Player.to_v2(0.06)
{0.0, 2.014761872416068, 0.06}
Note calling `to_v1` with a *v1* player or likewise with `to_v2` and a *v2* player
will pass-through unchanged. The volatility arg in this case is ignored.
iex> player_v2 = Player.new_v2
iex> player_v2 == Player.to_v2(player_v2)
true
"""
@magic_version_scale 173.7178
@magic_version_scale_rating 1500.0
@type t :: v1 | v2
@type v1 :: {rating, rating_deviation}
@type v2 :: {rating, rating_deviation, volatility}
@type version :: :v1 | :v2
@type rating :: float
@type rating_deviation :: float
@type volatility :: float
@doc """
The recommended initial rating value for a new player.
"""
@spec initial_rating(version) :: rating
def initial_rating(_version = :v1), do: 1500.0
def initial_rating(_version = :v2) do
:v1 |> initial_rating |> scale_rating_to(:v2)
end
@doc """
The recommended initial rating deviation value for a new player.
"""
@spec initial_rating_deviation(version) :: rating_deviation
def initial_rating_deviation(_version = :v1), do: 350.0
def initial_rating_deviation(_version = :v2) do
:v1 |> initial_rating_deviation |> scale_rating_deviation_to(:v2)
end
@doc """
The recommended initial volatility value for a new player.
"""
@spec initial_volatility :: volatility
def initial_volatility, do: 0.06
@doc """
Creates a new v1 player.
If not overriden, will use the default values for an unrated player.
"""
@spec new_v1(rating: rating, rating_deviation: rating_deviation) :: v1
def new_v1(opts \\ []) when is_list(opts) do
{
Keyword.get(opts, :rating, initial_rating(:v1)),
Keyword.get(opts, :rating_deviation, initial_rating_deviation(:v1))
}
end
@doc """
Creates a new v2 player.
If not overriden, will use default values for an unrated player.
"""
@spec new_v2(rating: rating, rating_deviation: rating_deviation, volatility: volatility) :: v2
def new_v2(opts \\ []) when is_list(opts) do
{
Keyword.get(opts, :rating, initial_rating(:v2)),
Keyword.get(opts, :rating_deviation, initial_rating_deviation(:v2)),
Keyword.get(opts, :volatility, initial_volatility())
}
end
@doc """
Converts a v2 player to a v1.
A v1 player will pass-through unchanged.
Note the volatility field used in a v2 player will be lost in the conversion.
"""
@spec to_v1(player :: t) :: v1
def to_v1({rating, rating_deviation}), do: {rating, rating_deviation}
def to_v1({rating, rating_deviation, _}) do
{
rating |> scale_rating_to(:v1),
rating_deviation |> scale_rating_deviation_to(:v1)
}
end
@doc """
Converts a v1 player to a v2.
A v2 player will pass-through unchanged with the volatility arg ignored.
"""
@spec to_v2(player :: t, volatility :: volatility) :: v2
def to_v2(player, volatility \\ initial_volatility())
def to_v2({rating, rating_deviation, volatility}, _volatility),
do: {rating, rating_deviation, volatility}
def to_v2({rating, rating_deviation}, volatility) do
{
rating |> scale_rating_to(:v2),
rating_deviation |> scale_rating_deviation_to(:v2),
volatility
}
end
@doc """
A version agnostic method for getting a player's rating.
"""
@spec rating(player :: t, as_version :: version | nil) :: rating
def rating(player, as_version \\ nil)
def rating({rating, _}, nil), do: rating
def rating({rating, _, _}, nil), do: rating
def rating({rating, _}, :v1), do: rating
def rating({rating, _}, :v2), do: rating |> scale_rating_to(:v2)
def rating({rating, _, _}, :v1), do: rating |> scale_rating_to(:v1)
def rating({rating, _, _}, :v2), do: rating
@doc """
A version agnostic method for getting a player's rating deviation.
"""
@spec rating_deviation(player :: t, as_version :: version | nil) :: rating_deviation
def rating_deviation(player, as_version \\ nil)
def rating_deviation({_, rating_deviation}, nil), do: rating_deviation
def rating_deviation({_, rating_deviation, _}, nil), do: rating_deviation
def rating_deviation({_, rating_deviation}, :v1), do: rating_deviation
def rating_deviation({_, rating_deviation}, :v2),
do: rating_deviation |> scale_rating_deviation_to(:v2)
def rating_deviation({_, rating_deviation, _}, :v1),
do: rating_deviation |> scale_rating_deviation_to(:v1)
def rating_deviation({_, rating_deviation, _}, :v2), do: rating_deviation
@doc """
A version agnostic method for getting a player's volatility.
"""
@spec volatility(player :: t, default_volatility :: volatility) :: volatility
def volatility(player, default_volatility \\ initial_volatility())
def volatility({_, _}, default_volatility), do: default_volatility
def volatility({_, _, volatility}, _), do: volatility
@doc """
A convenience function for summarizing a player's strength as a 95%
confidence interval.
The lowest value in the interval is the player's rating minus twice the RD,
and the highest value is the player's rating plus twice the RD.
The volatility measure does not appear in the calculation of this interval.
An example would be if a player's rating is 1850 and the RD is 50,
the interval would range from 1750 to 1950. We would then say that we're 95%
confident that the player's actual strength is between 1750 and 1950.
When a player has a low RD, the interval would be narrow, so that we would
be 95% confident about a players strength being in a small interval of values.
"""
@spec rating_interval(player :: t, as_version :: version | nil) :: {rating_low :: float, rating_high :: float}
def rating_interval(player, as_version \\ nil) do
{
rating(player, as_version) - rating_deviation(player, as_version) * 2,
rating(player, as_version) + rating_deviation(player, as_version) * 2
}
end
@doc """
Scales a player's rating.
"""
@spec scale_rating_to(rating :: rating, to_version :: version) :: rating
def scale_rating_to(rating, _version = :v1),
do: rating * @magic_version_scale + @magic_version_scale_rating
def scale_rating_to(rating, _version = :v2),
do: (rating - @magic_version_scale_rating) / @magic_version_scale
@doc """
Scales a player's rating deviation.
"""
@spec scale_rating_deviation_to(rating_deviation :: rating_deviation, to_version :: version) ::
rating_deviation
def scale_rating_deviation_to(rating_deviation, _version = :v1),
do: rating_deviation * @magic_version_scale
def scale_rating_deviation_to(rating_deviation, _version = :v2),
do: rating_deviation / @magic_version_scale
end