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mirror of https://github.com/avitex/elixir-glicko synced 2025-04-18 13:49:57 +00:00
glicko-elixir/lib/glicko/player.ex
Mikael Muszynski ce08ab5e24 Convert Player (v1/v2) and Result to structs
In an effort to give names to core concepts in the library, replace the
current way of passing around tuples (of varying length and content)
with appropriately named structs.

As a consequence of creating `Player.{V1, V2}` and `Result`, a variety
of functions that extracted values out of the tuples have either been
removed or changed to access struct fields instead.
2020-02-21 22:53:28 +01:00

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defmodule Glicko.Player do
@moduledoc """
Provides convenience functions that handle conversions between Glicko versions one and two.
## Usage
Create a *v1* player with the default values for an unrated player.
iex> %Player.V1{}
%Player.V1{rating: 1.5e3, rating_deviation: 350.0}
Create a *v2* player with the default values for an unrated player.
iex> %Player.V2{}
%Player.V2{rating: 0.0, rating_deviation: 2.014761872416068, volatility: 0.06}
Create a player with custom values.
iex> %Player.V2{rating: 3.0, rating_deviation: 2.0, volatility: 0.05}
%Player.V2{rating: 3.0, rating_deviation: 2.0, volatility: 0.05}
Convert a *v2* player to a *v1*. Note this drops the volatility.
iex> %Player.V2{} |> Player.to_v1
%Player.V1{rating: 1.5e3, rating_deviation: 350.0}
Convert a *v1* player to a *v2*.
iex> %Player.V1{} |> Player.to_v2(0.06)
%Player.V2{rating: 0.0, rating_deviation: 2.014761872416068, volatility: 0.06}
Note calling `to_v1` with a *v1* player or likewise with `to_v2` and a *v2* player
will pass-through unchanged. The volatility arg in this case is ignored.
iex> player_v2 = %Player.V2{}
iex> player_v2 == Player.to_v2(player_v2)
true
"""
defmodule V1 do
@initial_rating 1500.0
@initial_rating_deviation 350.0
@type t :: %__MODULE__{
rating: float(),
rating_deviation: float()
}
defstruct rating: @initial_rating,
rating_deviation: @initial_rating_deviation
end
defmodule V2 do
@magic_version_scale 173.7178
@magic_version_scale_rating 1500.0
@v1_initial_rating 1500.0
@v1_initial_rating_deviation 350.0
@initial_rating (@v1_initial_rating - @magic_version_scale_rating) / @magic_version_scale
@initial_rating_deviation @v1_initial_rating_deviation / @magic_version_scale
@initial_volatility 0.06
@type t :: %__MODULE__{
rating: float(),
rating_deviation: float(),
volatility: float()
}
defstruct rating: @initial_rating,
rating_deviation: @initial_rating_deviation,
volatility: @initial_volatility
end
@magic_version_scale 173.7178
@magic_version_scale_rating 1500.0
@type t :: v1 | v2
@type v1 :: V1.t()
@type v2 :: V2.t()
@type version :: :v1 | :v2
@type rating :: float
@type rating_deviation :: float
@type volatility :: float
@doc """
The recommended initial volatility value for a new player.
"""
@spec initial_volatility :: volatility
def initial_volatility, do: 0.06
@doc """
Converts a v2 player to a v1.
A v1 player will pass-through unchanged.
Note the volatility field used in a v2 player will be lost in the conversion.
"""
@spec to_v1(player :: t) :: v1
def to_v1(%V1{} = player), do: player
def to_v1(%V2{rating: rating, rating_deviation: rating_deviation}) do
%V1{
rating: scale_rating_to(rating, :v1),
rating_deviation: scale_rating_deviation_to(rating_deviation, :v1)
}
end
@doc """
Converts a v1 player to a v2.
A v2 player will pass-through unchanged with the volatility arg ignored.
"""
@spec to_v2(player :: t, volatility :: volatility) :: v2
def to_v2(player, volatility \\ initial_volatility())
def to_v2(%V1{rating: rating, rating_deviation: rating_deviation}, volatility) do
%V2{
rating: scale_rating_to(rating, :v2),
rating_deviation: scale_rating_deviation_to(rating_deviation, :v2),
volatility: volatility
}
end
def to_v2(%V2{} = player, _volatility) do
player
end
@doc """
A version agnostic method for getting a player's rating.
"""
@spec rating(player :: t, as_version :: version) :: rating
def rating(player, as_version \\ nil)
def rating(%_{rating: rating}, nil), do: rating
def rating(%V1{rating: rating}, :v1), do: rating
def rating(%V2{rating: rating}, :v2), do: rating
def rating(%V1{rating: rating}, :v2), do: rating |> scale_rating_to(:v2)
def rating(%V2{rating: rating}, :v1), do: rating |> scale_rating_to(:v1)
@doc """
A version agnostic method for getting a player's rating deviation.
"""
@spec rating_deviation(player :: t, as_version :: version) :: rating_deviation
def rating_deviation(player, as_version \\ nil)
def rating_deviation(%V1{rating_deviation: rating_deviation}, nil), do: rating_deviation
def rating_deviation(%V2{rating_deviation: rating_deviation}, nil), do: rating_deviation
def rating_deviation(%V1{rating_deviation: rating_deviation}, :v1), do: rating_deviation
def rating_deviation(%V2{rating_deviation: rating_deviation}, :v2), do: rating_deviation
def rating_deviation(%V1{rating_deviation: rating_deviation}, :v2),
do: rating_deviation |> scale_rating_deviation_to(:v2)
def rating_deviation(%V2{rating_deviation: rating_deviation}, :v1),
do: rating_deviation |> scale_rating_deviation_to(:v1)
@doc """
A version agnostic method for getting a player's volatility.
"""
@spec volatility(player :: t, default_volatility :: volatility) :: volatility
def volatility(player, default_volatility \\ initial_volatility())
def volatility(%V1{}, default_volatility), do: default_volatility
def volatility(%V2{volatility: volatility}, _), do: volatility
@doc """
A convenience function for summarizing a player's strength as a 95%
confidence interval.
The lowest value in the interval is the player's rating minus twice the RD,
and the highest value is the player's rating plus twice the RD.
The volatility measure does not appear in the calculation of this interval.
An example would be if a player's rating is 1850 and the RD is 50,
the interval would range from 1750 to 1950. We would then say that we're 95%
confident that the player's actual strength is between 1750 and 1950.
When a player has a low RD, the interval would be narrow, so that we would
be 95% confident about a players strength being in a small interval of values.
"""
@spec rating_interval(player :: t) :: {rating_low :: float, rating_high :: float}
def rating_interval(player, as_version \\ nil) do
{
rating(player, as_version) - rating_deviation(player, as_version) * 2,
rating(player, as_version) + rating_deviation(player, as_version) * 2
}
end
@doc """
Scales a player's rating.
"""
@spec scale_rating_to(rating :: rating, to_version :: version) :: rating
def scale_rating_to(rating, _version = :v1),
do: rating * @magic_version_scale + @magic_version_scale_rating
def scale_rating_to(rating, _version = :v2),
do: (rating - @magic_version_scale_rating) / @magic_version_scale
@doc """
Scales a player's rating deviation.
"""
@spec scale_rating_deviation_to(rating_deviation :: rating_deviation, to_version :: version) ::
rating_deviation
def scale_rating_deviation_to(rating_deviation, _version = :v1),
do: rating_deviation * @magic_version_scale
def scale_rating_deviation_to(rating_deviation, _version = :v2),
do: rating_deviation / @magic_version_scale
end